| 3D Engines Database: Provides a comprehensive list of 3D engines and their features, along with reviews, ratings, and screenshots of each engine. | |
| 3d engines programming in Java and MS-DOS: Information on programming various types of 3D engines (raycasting, indoor, landscape) in Java and MS-DOS. Source code available. | |
| 3D GameStudio: Create 2D and 3D games using a visual interface and a JavaScript style programming language. Latest versions includes support for pixel and vertex shaders, physics and high-quality rendering. | |
| 3D Graphic Engines List: A comprehensive list of free and commercial graphics engines | |
| 3D Graphics Math: A mathematical overview of computer graphics starting with model space and advancing down the graphics pipeline through world space, all the way to device space. | |
| 3D Graphics Pattern Recognition: Programming projects in OpenGL and Java3D that demonstrate artificial intelligence and pattern recognition useful in 3D games programming. | |
| 3D Rad: A programmable, user-friendly, 3D real-time engine which allows you to build interactive 3D worlds by simply placing animated and intelligent 3D objects into a virtual scenery. | |
| 3DzzD: A Web 3D engine using Java 1.1 technologie. | |
| Amp II: A 3D Game Design System that provides fast scene rendering with per pixel lighting, bump mapping, specular highlighting and stencil shadowing used to create stunning real time graphics. | |
| Antiryad Gx: Cross platform 3d engine with embeded Basic language (Gel Basic) compiler. [Freeware] | |
| Aztica: Developers of 6DX, a DirectX 3D engine for Windows that can be used with C++, Java, Delphi and Visual Basic. | |
| Ben Woodhead: An open source 3d game development resource containing 3D engine source code and documentation. | |
| Chris Hecker/Texture Mapping: Perspective Texture Mapping by Chris Hecker | |
| DarkBASIC: BASIC Language for the PC used to create DirectX 3d games. (free trial) | |
| Desgraff: Tutorials on OpenGL and 3D Studio Max, links to games programming resources, home site of the Decoy3d Engine. | |
| Developing UTF & DGL Technology Presentation: Project description and goals, the objective is to build a game engine, that makes easy to program any kind of 3D game, on Visual C++ and OpenGL. | |
| Diesel Engine: An OpenGL Quake3 Arena Map Viewer, written in c++. It supports a variety of features including volumetric fog, portals/mirrors, items, basic entities, skyboxes/cloudlayers, videotextures and multitexturing for up to 6 texture units. [Open source, GPL] | |
| Excession Software.com: OpenGL based 3D wargame construction kit | |
| G3D: A C++ 3D graphics library for game developers, researchers, and students. [Open source, BSD License] | |
| Golgotha Forever: the game, and I4, the game SDK. | |
| Havok: Software development kit for PC, PS2, and Mac. | |
| Java Monkey Engine: A 3D game engine written in and for Java. Many features including collisions, particle systems, shaders, terrain system, renderer abstraction. | |
| NeoEngine: A 3D game engine (C++). [Open source, MPL] | |
| Obsidian: An open source 3D virtual world for Linux and OpenGL. | |
| Opale.Soya: High-level, object-oriented 3D engine designed for 3D games in Java. Uses GL4Java to access native OpenGL. [Open Source, LGPL] | |
| OpenMind: An open source 3D game engine coded in Java and OpenGL. It features on high performance scenegraph on top of gl4java. | |
| Orion3D: 3D engine with a tutorial explaining how to use it, and other programs that will help you to build a library of objects and animations. | |
| Panard Vision: An attempt to develop a fast generic high quality 3D renderer, with support for the most common used rendering methods, and special FX. | |
| Phil Frisbie's Programming Page: My personal 3D game programming pages. You will find several past and present projects, most with full source code. | |
| Ploksoftware ExNihilo 3d Engine: Web site of ExNihilo 3D engine Tutorial video demo source ... | |
| Power Render 3D Engine: Powerful 3D engine that combines indoor BSP and outdoor terrain levels. Includes Windows based tools and editors using DirectX 8's latest features. [Commercial, w/ demo] | |
| Programming Multimedia and 3D in Realtime: SouthGreece - the OpenGL Trender implementation; Trender SDL - a software-only realtime renderer of 3D Studio files; Earth - a Linux renderer that uses Voodoo cards to show a simple model of the earth and the sun; 3DEnvMap - a Real-time 3D Renderer with Gouraud-Shaded Environment Mapping. | |
| QuakeForge: A 3D graphics game engine based on id Software's legendary Quake and QuakeWorld game engine. | |
| Revolution3D-Engine: 3D game engine. It uses DX9, and has 3D, 2D, Mouse, Joystick, Keyboard support. | |
| sbdev: A series of tutorials on raycasting and 3D Programming without a 3D API. | |
| Serenity Engine: A suite of libraries and tools that provide solution for multi-platform game development on consoles and PC. Supports most major 3D packages. | |
| Simpren: 3D renderer DLL based on the Direct3D. [Only for testing] | |
| Sora Innosia Maze: Free 3D Maze Engine written in Visual C++ 6.0, with free game title Sora Innosia Maze. [Open source, GPL] | |
| Subshock HQ: The headquarters of the Subshock 3D Games programming group. | |
| Superfluxus Media: A 3D audio tool, used to arrange sound spatially allowing new ways of audio programming. It is mainly based on Direct3d Sound and the EAX technology of Creative. Extra feature: space morphing. | |
| Sylphis 3D: A 3d game engine, that supports per pixel lighting and shadows along with realistic physics. | |
| Touchdown Entertainment: Tool set for developing 3D applications for the PC, Sony PlayStation 2 and Microsoft Xbox. | |
| Truevision3D: A 3D Engine, Media Engine and Net Engine for 3D game and application development using any major programming language. | |
| World Foundry: A 3D level game engine. Originally a commercial product, now released under the GPL. Designed from the beginning to be cross-platform, runs on windows, working on linux port. |
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