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A CommonPatternLanguage of OrganizationalPatterns: This ThoughtsWeaver site is the official repository for the editorial effort to build a CommonPatternLanguage of OrganizationalPatterns that will be published in a forthcoming Prentice - Hall book. Four friends are collaborating as editors on the work: SteveBerczuk, JimCoplien, MartineDevos, and NeilHarrison.
A Pattern Language for Relational Databases and Smalltalk: Includes architectural, static, dynamic, and client-server patterns for integrating Smalltalk and RDBMSs.
An HTML 2.0 Pattern Language: A work-in-progress to describe patterns of HTML development.
An Introduction To Process Patterns White Paper: Introduces the concept of process patterns, reusable building blocks from which an organization may tailor an object-oriented software process. Process patterns bring reuse and consistency to the entire OO software process (OOSP). By Scott W. Ambler, AmbySoft Inc.
Analysis Patterns: Patterns developed by Martin Fowler; a specialist in object-oriented software, building business objects, the UML, patterns, author of "Analysis Patterns" and "UML Distilled" books. The site has a collection of links to related subject areas.
Arcus Patterns for Business Information Systems: Contains pattern papers on exception handling, database access, client/server UI design and design in general for the domain of business information systems.
Big Ball of Mud: An examination of this most frequently deployed of software architectures. A casually, even haphazardly, structured system, the organization of which is dictated more by expediency than design.
Chris Ruel's Object Technology Website: Design patterns, Model-Driven Architecture, object-oriented methodology, and best practices.
Christopher Alexander and Information Systems Failures: A paper that looks at how the work on architectural patterns can be of value to the designers of object-oriented systems, by C. Kimble and W. Selby. Includes links.
Classic Design Pattern Solutions: A collection of patterns that can be used to describe classic solutions to common object oriented design problems.
Common Ground: A pattern language for designing user interfaces and other artifacts.
Demeter: Information on Adaptive Programming including links, books, and papers. (Karl J. Lieberherr)
Design Patterns and Pattern Languages: Pattern information and tutorials by Douglas C. Schmidt.
Design Patterns in Dynamic Programming: Tutorial for using classic design patterns, by Peter Norvig.
Design Patterns: A collection of design patterns, papers, FAQ, and links.
Design Patterns: Complete and working Java programs with output example shown.
Design Reuse In SE/HCI: Reuse techniques in HCI - Pattern languages For Usability (MVC, Safety, Internationalisation). Also, software development and learning about patterns.
Diemen Repository of Interaction Design Patterns: Open source (Wiki) collection and collaboration site focused on creating and extending patterns for screen design, with a focus on Interaction Design and Usability.
Evolving Frameworks: A pattern language for developing object-oriented frameworks.
Experiences: Article by Todd Coram and Jim Lee. A pattern language that can be used to generate user centered software designs.
Formal And Precise Software Patterns Representation Languages: An annotated bibliography of articles describing research in the formalization of design patterns, including formal languages, tools supporting the implementation and synthesis of patterns, and position papers.
Huston Design Patterns: GoF patterns with C++ and Java demos and some other patterns.
Hypermedia Design Patterns Repository: Provides reusable design experience gathered by other designers of hypermedia and Web applications. Includes discussions and papers.
Implementing the Singleton Pattern in Java: An article by Rod Waldhoff with sample source code.
Interaction Design Patterns Page, The: Resources related to pattern languages for interaction design, including user interface design.
Java Design Patterns: List the most applicable Java design patterns with sample code and explanation. A completely free learning site.
JUnit Test Patterns in Rational XDE: Describes using how to create patterns for the JUnit eXtreme Programming automated testing framework, by Frank Hagenson.
Learning Guide To Design Patterns: A learning guide for those who want to learn and use design patterns, rather than just read about them.
Lord Of The Flies: Describes a "going native" organizational pattern for improving software development productivity.
MetaPatterns: Present a new approach to design patterns, by Moisés Daniel Díaz Toledano. Includes links.
Much Ado About Patterns: An article from ACM Crossroads on patterns with special emphasis on design patterns, a type of pattern often used in software design.
Pattern Depot: Categorized collection of patterns submitted by users.
Pattern Languages of Programs (PLoP) Conference: Information about forthcoming and past PLoP conferences.
Pattern Tools: Tool support for object-oriented (design) patterns.
Patterns and Software: Essential Concepts and Terminology: Comprehensive introduction to patterns by Brad Appleton.
Patterns for Object/Relational Database Access: Contains patterns, links and literature on object/relational database access layers.
Patterns Home Page: This a wonderful resource for all things Patterns (and Anti-Patterns).
Patterns of Enterprise Messaging: Software patterns describing how to achieve Enterprise Integration using Enterprise Messaging (JMS with Java and MSMQ with C#)
Patterns-discussion FAQ: This is not a FAQ in the usual sense. It contains very brief summaries of topics that have been discussed on the patterns-discussion list, in question and answer format.
Patterns: A Way to Reuse Expertise: By Linda Rising, AG Communications System (AGCS). Published in IEEE Communications Magazine, Vol 37 No. 4, April, 1999.
Portland Pattern Repository: Very useful pattern information. Includes articles as well as discussions in the form of the WikiWikiWeb.
Software Technologies - Design Patterns: Software Design Pattern techniques, papers, references and catalogues for professional software developers.
Some Notes On Christopher Alexander: A summary of Alexander's contributions to several fields including the use of patterns in programming.
The Design Patterns Toolkit: A toolkit to design applications using design patterns, with facility to generate code, and reverse engineering. Drag and Drop facility to create UML Class diagrams Support to write custom plug-ins for code generators and reverse engineering. [Open source, GPL]
Unix Shell Patterns: A collection of idioms for Unix shell programming
Visitor Pattern (Dual Dispatch without Multimethods): Simple example of a problem that the Visitor pattern can solve, with a code example in Java, avoiding switch statements and downcasts.
Welie.com: Interaction Design Patterns: A collection for various user interfaces. Includes background information and links to other collections.
Why a Duck: An introduction to polymorphism and design patterns, by John Brewer. Includes links and source code.

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