| Antifactory: A collaborative wiki focused on the art and science of Game Design. | |
| Artificial Life Game: Articles and inform information on artificial life games. | |
| Artificial Life Game: Contains useful links to resources and studies of artificial life games. | |
| DFC Intelligence: Game Industry Research: Providing strategic market research and statistics on the video game, interactive entertainment and interactive broadcasting industries. | |
| Digiplay Initiative: Research project on computer games, gamers and the gaming industry. Site has an extensive bibliography of print and online game research. Some news, links, events, own publications. | |
| Dungeon & Dreamers: Website for book of the same name. Includes sample chapter and individual pages for authors Brad King and John Borland. | |
| Elliott Avedon Museum and Archive of Games: Virtual exhibits from the University of Waterloo, Ottawa, Canada. Dedicated to research and the collection, preservation, and exhibition of games and game-related objects. | |
| Game Game: Ludology meets Understanding Comics. A card game about game studies by Aki Järvinen. | |
| Game Liberation: A game about game theory by Jesper Juul. | |
| Game Research: Offers news and research information on the development and social impact of computer games, and the Games Research mailing list. | |
| Games For Health: Sponsored by the Serious Games Initiative. Develops a community and best practices platform for the numerous games being built for health care applications. | |
| Games, Gamers and Gaming Culture: Links to computer and video game research resources. Bibliography of game research, researchers, organisations, conferences, archives, news. | |
| GamesLab: New Zealand based research group dedicated to raising the profile of games research and acting as a proponent in developing a critical awareness of video games. | |
| Global Timoto: One man, on a motorcycle, around the world, in mission to explore and record diverse people and the games they play. | |
| Habitat Chronicles: Blog and development historical information from Chip Morningstar and Randy Farmer, designers of Habitat, 1985. | |
| Interactive Fiction: Annotated bibliography and several scholarly articles about interactive fiction, by Dennis G. Jerz. | |
| Learning Games Initiative: Examine computer games (arcade, console, PC, and handheld) in order to better understand their cultural and pedagogical import. Based in Tucson, AZ. | |
| Richard A. Bartle: MUD Writings Archive: A collection of fulltext research articles on MUDs by different researchers. | |
| Satellite Uplink: A collection of insights that put video games inside a broader cultural and aesthetic framework. E-book available for download. | |
| Serious Games Initiative: Focuses on using games in exploring management and leadership challenges facing the public sector. Sponsors annual Serious Games Summit. | |
| The Canadian Video Game and Computer Industry: Offers information and analysis about the video and computer game industry in Canada. Produced by a group of researchers in the Faculty of Information and Media Studies at the University of Western Ontario. | |
| Video Game Culture: Leisure and Play Preferences of BC Teens: Study examines the significance of children's video game play by surveying British Columiba teenagers' attitudes, interests, motives and behaviors toward gaming. | |
| Virtual Fools: Essays and articles on various issues in video game academia and scholarship. | |
| Yee, Nicholas - The Norrathian Scrolls: A Study of EverQuest: Findings of a major study of EverQuest players including data on and discussions of demographics, statistics, psychology, charts, addiction, gender differences, gender bending, relationships, romance and guilds. |
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