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Antifactory: A collaborative wiki focused on the art and science of Game Design.
Artificial Life Game: Articles and inform information on artificial life games.
Artificial Life Game: Contains useful links to resources and studies of artificial life games.
DFC Intelligence: Game Industry Research: Providing strategic market research and statistics on the video game, interactive entertainment and interactive broadcasting industries.
Digiplay Initiative: Research project on computer games, gamers and the gaming industry. Site has an extensive bibliography of print and online game research. Some news, links, events, own publications.
Dungeon & Dreamers: Website for book of the same name. Includes sample chapter and individual pages for authors Brad King and John Borland.
Elliott Avedon Museum and Archive of Games: Virtual exhibits from the University of Waterloo, Ottawa, Canada. Dedicated to research and the collection, preservation, and exhibition of games and game-related objects.
Game Game: Ludology meets Understanding Comics. A card game about game studies by Aki Järvinen.
Game Liberation: A game about game theory by Jesper Juul.
Game Research: Offers news and research information on the development and social impact of computer games, and the Games Research mailing list.
Games For Health: Sponsored by the Serious Games Initiative. Develops a community and best practices platform for the numerous games being built for health care applications.
Games, Gamers and Gaming Culture: Links to computer and video game research resources. Bibliography of game research, researchers, organisations, conferences, archives, news.
GamesLab: New Zealand based research group dedicated to raising the profile of games research and acting as a proponent in developing a critical awareness of video games.
Global Timoto: One man, on a motorcycle, around the world, in mission to explore and record diverse people and the games they play.
Habitat Chronicles: Blog and development historical information from Chip Morningstar and Randy Farmer, designers of Habitat, 1985.
Interactive Fiction: Annotated bibliography and several scholarly articles about interactive fiction, by Dennis G. Jerz.
Learning Games Initiative: Examine computer games (arcade, console, PC, and handheld) in order to better understand their cultural and pedagogical import. Based in Tucson, AZ.
Richard A. Bartle: MUD Writings Archive: A collection of fulltext research articles on MUDs by different researchers.
Satellite Uplink: A collection of insights that put video games inside a broader cultural and aesthetic framework. E-book available for download.
Serious Games Initiative: Focuses on using games in exploring management and leadership challenges facing the public sector. Sponsors annual Serious Games Summit.
The Canadian Video Game and Computer Industry: Offers information and analysis about the video and computer game industry in Canada. Produced by a group of researchers in the Faculty of Information and Media Studies at the University of Western Ontario.
Video Game Culture: Leisure and Play Preferences of BC Teens: Study examines the significance of children's video game play by surveying British Columiba teenagers' attitudes, interests, motives and behaviors toward gaming.
Virtual Fools: Essays and articles on various issues in video game academia and scholarship.
Yee, Nicholas - The Norrathian Scrolls: A Study of EverQuest: Findings of a major study of EverQuest players including data on and discussions of demographics, statistics, psychology, charts, addiction, gender differences, gender bending, relationships, romance and guilds.

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