| Amory et. al. - Computer Games as a Learning Resource: Paper by Alan Amory, Kevin Naicker, Jackie Vincent and Claudia Adams evaluating how biology students use computer games and how games can be used in teaching. | |
| Anderson, Craig A. and Karen E. Dill. "Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life": Abstract of article showing increased aggression in video game players. Full text by subscription. | |
| Castronova, Edward: Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier: Abstract of report on the economy of Everquest, arguing that this virtual world has as real an economy as most nation states. Full text by subscription only. | |
| Friedman, Ted. "Making Sense of Software: Computer Games and Interactive Textuality": Essay about video games including an analysis of SimCity written by Ted Friedman. | |
| Goldstein, Jeffrey. "Does Playing Violent Video Games Cause Aggressive Behavior?": Quick and very sharp critique of the validity of recent research on video games and violence. | |
| Juul, Jesper. "A clash between game and narrative": MA thesis by a Danish ludologist arguing that games are not narrative. Links to his other work. 1999. | |
| Kennerly, David. "Fun is Fine: Toward a Philosophy of Game Design": Argues that honest game design begins and ends with "fun" considered philosophically. | |
| Klevjer, Rune. "In Defence of Cutscenes": Article situating cutscenes in games in relation to popular culture and narrative, arguing against the radical ludologist position that they are extraneous. | |
| Pargman, Daniel. "Code begets community": Extracts of a PhD thesis on SvenskMUD and the management of a virtual gaming community. | |
| Richard A. Bartle. "Players Who Suit MUDs": Discusses whether MUDs are games, pass times, sports or entertainments and suggests four kinds of player: achiever, explorer, socializer or killer. | |
| Unsworth, John. "Living Inside the (Operating) System: Community in Virtual Reality": Essay discussing communities in MOOs, using PMC-MOO as a case study and discussing scholarly and pedagogical trajectories of MOOs. 1996. |
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